So, how did Hexes: Waking Nightmare come to be?
Well, as with many of my comics, it started life as a short film I wrote as part of a competition I enter annually. It’s called NYC Midnight Screenwriters Challenge, and one of the things I like about it is that it gives you two limitations; time and circumstances.
Held over three rounds, the time you must write the short screenplay diminishes until you have just twenty-four hours for the final round. What I really like is that they give you three parameters you must include: Genre, Character and Object.
For Waking Nightmare, I was given the horror, a child and a ferry to contend with. Working within parameters really helps me focus and concentrate on the story. It reminds me of being at school and getting the first line of a story that you have to complete!
Anyway, the Waking Nightmare script got me through the first round, which I was pleased about. That was mid-2012.
Fast forward to mid-2015, and I decided I’d turn it into a full-length movie script. That took a few months to complete it to a standard I was happy with.
Then, in 2016, after Hexes: The Boy Who Came Closer (another comic that started as a short film script) had been drawn, I sent it to Lyndon White for lettering. I’d been trying to find a project to work with Lyndon on for a while, and he mentioned how much he liked ‘The Boy Who Came Closer’, and if there was another one-off I was planning to send it through to him.
Well, I dusted off my Google drive folder, and found the Waking Nightmare short film screenplay. Over a few weeks, I turned that into the comic script, and sent it to Lyndon, who loved it.
After the normal iterations, the finished comic was ready in time for the Hexes Kickstarter campaign in July/August 2016, and the rest is history.